A. The Basics
Official battles are organized team vs team battles that occur on the server. A server admin, server-mod, or battle mod has the ability to start these battles, and you will see messages spam in chat announcing when a battle is starting. The only way to access the WW2 world is by joining the battle queue.

When you see this message, it means you can queue up for the battle that is going to start soon. Type
/battle red|blue|any to join a team.
There are currently three different battle scenarios that may be chosen for a battle. All the battles have a time limit to accomplish several objectives. The teams are red vs. blue (red vaguely represents the axis powers, while blue allies).
Participating in the battles rewards additional rank points as well as money. The winning team at the end of a battle receives a cash bonus, depending on their current rank.
Players have a seperate rank in WW2 than in WW1
Rank is also required to spawn some of the higher ranked vehicles.
B. Commands
- /sailor = Basic player kit, you get to use this command once per life.
- /battle = Battle status, use this command to see the current score, time remaining, and how many players on each team.
- /battle red|blue|any = Join the battle/enter the queue for the red/blue/or either team.
- /battle exit = Exit the battle, removes you from your team and teleports you out of WW2.
- /team = List all of the players on each team.
- /team <message> = Sends a message to your team.
- /suicide = Use to return to your spawn.
C. The Scenarios
1. Tunisia (Desert - Tanks and Airplanes)

Each team has their own base, with one aircraft and one tank that they are able to select and spawn.
Objectives: Kills and Base Targets.
Rank points earned from pvp player and vehicle kills go towards their team's points. In addition, there are a number of "TARGET" signs located around each base. Destroying the other teams TARGET signs will earn your team additional points (added at the end of the battle). TARGET signs can only be destroyed by explosions or weapons fire. The team with the most points at the end of the battle wins.
2. Tarawa (Island - Ships and Airplanes)

Tarawa is the most complex battle scenario. Be sure to follow this map so you know where to find your enemy. There are also floating arrows in the sky to help guide you. The blue team is based on a fleet out at sea and is leading the offensive, the red team has an island base on the defense. Both teams have an array of airplanes or ships that players are able to choose from.
Objectives: Red Team-Defend island base targets. Blue Team-Destroy island base targets.
There are a number of TARGET signs located around the red team island base (and only there). Initially red team will have all of the points in the battle, but as the blue team destroys TARGETs those points will be reassigned to the blue team. The ONLY way teams earn points is from the red base targets, so protecting/attacking them is critical. As with Tunisia, TARGET signs can only be destroyed by explosions or weapons fire.
Note that for this battle, the selector and spawner areas for both teams are protected.
3. North Sea(Open Ocean- Ships)

In this battle, players are stationed at opposing docks with an array of ships/subs to select. Each team also has a Maru that they need to select.
Objectives: Sail Maru ships into your team's goal, while preventing the other team from doing the same.
The only way to score team points in this battle is by getting your team's Maru into it's goal, on the other side of the ocean next to your enemy's base. Each team can only have one Maru at a time.
Note that for this battle, the selector and spawner areas for both teams are protected.
D. Other information
Money is rewarded at the end of the battle, and is based on your rank in WW2 (which is different from your WW1 rank). The winning team gets 4x more money. In the event of a failed battle, the battle moderator may choose to cancel the battle, in which case no rank points or money will be rewarded.
Killing players and destroying vehicles only counts towards your team points in Tunisia, however, for all battles you/your crew will always be rewarded with rank points for kills as in War World 1.
MODERATORS - You are required to play as an ordinary player during official battles. You are not permitted to use any of your commands or abilities unless you are the battle moderator for the battle, or are approved to assist by the moderator of the battle.